d3

d3 from UnitedVisualArtists is a three-dimensional visual playback system that can be used to visualize and control playback of creative video, LED and lighting products. You can map content to a wide variety of display devices—even with different pixel density and type.

For information on the d3 show production suite contact Paul Topping:

Email: paul [at] uva (dot) co {dot} uk
Telephone: +44(0)20 7378 0303

Overview of d3

When you design with d3, you place LED output devices, lighting fixtures, and screens into a 3D environment—you can import CAD drawings of your stage, booth, or building and turn the 2D plan into a 3D environment. You can use d3 to preview your design in real-time and play content through the output devices and lighting fixtures. d3 handles all of your output needs, driving all displays and lights, without rendering.



d3 Workflow

Working with d3 is simple; you start by importing 3D models and screens, then import audio, video, and bitmaps. You layer content onto a timeline and then you connect your fixtures and playback your show.

Key advantages of d3

With d3 you can mix output devices of differing pixel density and type; design for any arbitrary shape or placement of screen or device including curves and 3D shapes; make rapid changes to content and configuration without rendering; pre-show visualization from any camera position; output two full High Definition feeds plus DMX from one unit; slave further boxes as needed for larger systems; sync to SMTPE, MIDI, DMX, or any other input; and it is fully expandable and customizable.

Design your content for your target playback screens and lights
- Full 3D working environment with pixel accurate representation of screens

Communicate your vision and quickly and incorporate feedback
- Let everybody see the content on the screens – no surprises later

Effortlessly handle delivering complex screen and light arrangements
- Import arbitrary screen mesh shapes and quickly map your content with a variety of projections

Quickly make last-minute changes without rendering
- Correct wiring errors faster in the playback system or make fast client changes without rendering

Reduce your playback equipment complexity
- One unit sequences and drives everything

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